Slot: WAIST SV FIRE: +15 SV DISEASE: +15 SV POISON: +15 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 Slot: PRIMARY SECONDARY Slot: WAIST Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: See Invisible (Worn) Class: MNK DMG: 13 AC: 30 Welcome to our beginner's guide to EverQuest progression servers! AC: 12 STR: +10 DEX: +10 HP: +50 Slot: CHEST WT: 0.3 Size: LARGE Slot: PRIMARY WT: 0.1 Size: TINY Slot: NECK Haste: +21% SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: ALL, Slot: NECK Race: ALL, Slot: FINGER WT: 2.0 Size: TINY AC: 35 Effect: Aura of Battle (Worn) They are still in effect on Green (11/27/2020) but were removed on Blue/Red in the early Velious Era. Race: ALL, MAGIC ITEM NO DROP STR: +5 STA: +15 HP: +100 Does this affect epic delay? SV DISEASE: +15 SV POISON: +15 Class: ALL except NEC WIZ MAG ENC AC: 4 Class: ALL DMG: 16 Before the class penalty removal patch an Iksar Monk needed 144% (120% * 120%) of the experience that a race/class without penalties (eg. AC: 10 Class: ALL Class: ALL Race: ALL, MAGIC ITEM LORE ITEM Class: ALL AC: 5 WT: 0.5 Size: TINY AC: 5 Race: ALL except DWF TRL OGR HFL GNM, Slot: WAIST WT: 0.1 Size: SMALL Classic EQ Jewelcrafting Guide. Class: WAR CLR PAL SHD MNK SHM WT: 1.5 Size: MEDIUM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: ALL Class: ALL SV DISEASE: +10 WT: 1.0 Size: TINY Slot: LEGS Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 SV DISEASE: +7 SV COLD: +10 SV MAGIC: +10 SV POISON: +7 1. WT: 0.5 Size: SMALL Slot: LEGS Race: ALL, MAGIC ITEM LORE ITEM DMG: 12 AC: 10 Slot: HEAD SV FIRE: +20 SV MAGIC: +5 Skill: 2H Blunt Atk Delay: 40 Race: ALL, MAGIC ITEM Skill: 1H Blunt Atk Delay: 19 AC: 3 Class: MNK Slot: HEAD Class: MNK Press question mark to learn the rest of the keyboard shortcuts. The post 50 weight allowance has also been increased by 2 stone. DEX: +13 Deity: Quellious. Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV MAGIC: +10 Effect: Jonthan's Whistling Warsong (Casting Time: Instant) at Level 1 Alchemy Potions List for the TLP. The monk is a good choice for players who enjoy a strong offensive role in combat and leading groups in their dungeon adventures. STR: +6 DEX: +6 Slot: WAIST HP: +30 STR: +8 DEX: +8 AGI: +8 Charges: 2 AC: 1 MAGIC ITEM 1 – 83 – TLP. SV FIRE: +10 SV MAGIC: +10 AC: 2 Race: ALL, MAGIC ITEM LORE ITEM AGI: +3 HP: +10 Slot: PRIMARY SECONDARY AC: 7 Class: ALL Effect: Major Shielding (Combat, Casting Time: Instant) at Level 50 AC: 5 Slot: RANGE WT: 0.1 Size: SMALL Slot: FACE Class: WAR SHD MNK SHM NEC Slot: BACK AC: 30 Our bare fist H2H damage formula as found by Raynard on the DBG EQ forums is floor (h2h_skill/15)+3; where the floor function means always round down. They also have faster health regeneration, infravision, and the ability to forage (although this ability is capped). SV FIRE: +15 Class: RNG MNK BRD AC: 5 WT: 0.0 Size: TINY AC: 20 You do the Shackle of Clay quest, as explained below, and then get the 2 bandit masks as per the Shackle of Stone. Exactly the reason I posted this is to show that monks aren't the top dog dps everyone's claiming them to be without weapons really. Slot: PRIMARY SECONDARY STR: +7 DEX: +7 STA: +25 AGI: +7 HP: +100 Race: ALL, MAGIC ITEM LORE ITEM Effect: Flame of the Efreeti (Combat, Casting Time: Instant) Class: MNK AC: 5 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM STR: +7 INT: +7 Slot: ARMS It features monster missions, spirit shrouds, evolving items, new missions, new creatures, new zones, new items and more. Class: ALL Does anyone know at what level our fists become magical? Skill: 2H Blunt Atk Delay: 30 WT: 0.0 Size: MEDIUM Class: ALL Class: MNK WT: 0.1 Size: TINY STR: +5 DEX: +5 STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 DMG: 13 HP: +55 MANA: +55 WT: 0.3 Size: TINY SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 Class: WAR PAL RNG SHD MNK BRD ROG They trained, they fought, and they died. Race: HUM IKS, MAGIC ITEM NO DROP WT: 0.2 Size: LARGE SV FIRE: +35 WT: 0.1 Size: MEDIUM WT: 1.5 Size: SMALL Slot: CHEST The first thing you have to pick then is your race. Slot: PRIMARY SECONDARY Slot: WAIST Slot: PRIMARY SECONDARY Slot: WRIST Depending on your eq, and downtime requirements, you can have 3 to 5 different pull areas all set to only spawn one aggro mob and the result is non-stop pulling for you. Slot: FEET Effect: Celestial Tranquility (Must Equip, Casting Time: Instant) at Level 50 Class: ALL Slot: LEGS WT: 1.0 Size: SMALL Race: ALL, MAGIC ITEM Class: ALL except NEC WIZ MAG ENC Their primary stats are strength and agility. AGI: +5 Choosing a class i all up to you and most classes in Everquest solo very well these days but in this guide i will show you what classes are the best at soloing! MANA: +30 Class: ALL Slot: RANGE Slot: RANGE Slot: BACK AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WAIST Slot: BACK STR: +4 DEX: +9 Class: ALL Now, the AC shown by the client is misleading due to mitigation and avoidance being conflated into one number, but it should be accurate for determining the limits. SV FIRE: +30 SV COLD: +30 Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 16 AC: 9 SV FIRE: +9 SV DISEASE: +9 SV COLD: +11 SV MAGIC: +9 SV POISON: +9 STA: +15 Slot: HANDS AC: 18 We won't even be min/maxing. See the Combat section of Game Mechanics for more information. Woven Mandrake Steel Boning. Slot: HEAD Haste: +27% Slot: NECK RANGE SECONDARY WT: 0.3 Size: SMALL Once you gain 201 skill at level 51, you can Bind Wound up to 70%. AC: 6 WT: 0.1 Size: SMALL WT: 0.5 Size: SMALL Note: Dual Wield skill level maximum is equal to (Level+1)*7. WT: 0.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Focuses your rage into your hands, allowing you to perform an especially powerful, Focuses energy into your hands, allowing you to perform an especially powerful. Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP For example, a Monk might be able to round up 10-20 mobs at a time and kill them at once, benefitting from riposte and damage shield to speed up the kills. WT: 0.0 Size: MEDIUM WT: 0.1 Size: SMALL Class: ALL Monks are a specialist class, focusing on physical combat to the exclusion of all else. STR: +3 DEX: +3 Race: ALL, Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM DEX: +5 STA: +5 AGI: +5 Race: HUM IKS, MAGIC ITEM Slot: FEET WT: 0.0 Size: LARGE Slot: FEET Categories Everquest Post navigation. WT: 0.1 Size: TINY STR: +5 DEX: +9 INT: +5 Iksars must choose Cazic-Thule. WT: 0.5 Size: TINY AC: 10 Slot: FACE Race: ALL, MAGIC ITEM LORE ITEM NO DROP As of the January 31, 2016 patch (blue) [1], the weight limits are the same as on live. Make your choice depending on your current level and the one you want to reach! Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Slot: HEAD Forage caps at 50. Slot: HEAD Class: MNK Monk weight allowance has been increased. Race: ALL, LORE ITEM NO DROP SV DISEASE: +10 SV POISON: +10 AC: 25 Slot: CHEST Slot: NECK Race: ALL, Slot: SHOULDERS DMG: 48 AC: 25 SV MAGIC: +10 STA: +10 AGI: +15 HP: +75 MANA: +75 Slot: FINGER Race: ALL, MAGIC ITEM Damage = (skill/15)+3. AC: 10 a Human Cleric) would need to be the same level, while a Human would only need 120% more. Class: ALL Slot: FACE WT: 0.1 Size: TINY Class: ALL 2. SV DISEASE: +8 SV POISON: +8 Seems like your fists wouldn't be that great compared to weapons pretty quick because of it. AC: 20 Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZMAG ENC DMG: 42 Slot: PRIMARY SECONDARY WT: 0.5 Size: MEDIUM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: FEET Race: ALL, MAGIC ITEM SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 DEX: +3 AGI: +3 SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 AC: 7 AC: 12 Slot: LEGS STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 This is a list of useful recipes to get the Tailoring skill from 0 to 300. WT: 0.1 Size: TINY Thanks. Race: ALL, MAGIC ITEM NO DROP Class: WAR RNG MNK BRD ROG SHM They are renowned fighters with bodies of steel, frightening even the strongest of opponents. WT: 0.5 Size: SMALL SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Slot: ARMS AC: 4 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM AC: 19 AC: 21 DEX: +5 CHA: +5 Race: HUM IKS, MAGIC ITEM Slot: RANGE 2. SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Class: ALL Classic EQ Brewing Guide. Slot: FACE Class: MNK Class: WAR PAL RNG SHD MNK BRD ROG DMG: 7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL They were not changed to separate timers until many expansions later on live. Race: HUM BAR TRL OGR IKS, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP STA: +15 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP The different classes are also good at soloing different things, some are good at soloing old raid content, some are good at single mobs and others are good at soloing multiple mobs. Class: ALL except DRU NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM Class: ALL WT: 0.6 Size: SMALL STA: +5 HP: +100 Your monk will gain the following amount of HP every 6 seconds at various levels depending on whether you are sitting, feigning death, or standing. Class: MNK Class: ALL except NEC WIZ MAG ENC WT: 0.0 Size: TINY WT: 0.0 Size: TINY Humans level-up 20% faster than Iksar Monks, and have slightly more base hitpoints. A newly created monk begins the game as a simplistic, mostly autoattack -dependent class, with few reliable options for affecting the flow of battle. Race: HUM IKS, MAGIC ITEM Race: ALL, Slot: NECK STR: +10 STA: +15 HP: +100 MANA: +100 Slot: BACK WRIST STR: +8 AGI: +8 HP: +25 WT: 0.4 Size: SMALL Class: MNK SV COLD: +7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.5 Size: TINY WT: 0.1 Size: SMALL Class: ALL Effect: Ensnare (Combat, Casting Time: Instant) at Level 49 Race: ALL, MAGIC ITEM AC: 5 List of Links to Various Quests from Most Expansions. Race: ALL, MAGIC ITEM SV DISEASE: +10 SV MAGIC: +25 SV MAGIC: -10 Class: ALL STA: +5 Effect: Stunning Blow (Combat, Casting Time: Instant) at Level 50 Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, http://wiki.project1999.com/index.php?title=Monk&oldid=296191, Grants +3 to all Resistances increasing to +10 at 50th level, Immunity to "Fear" and all spells that cause "fear". SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: ALL AC: 3 Slot: EAR STR: +4 INT: +2 Race: HUM IKS, MAGIC ITEM NO DROP AC: 4 STR: +10 STA: +15 HP: +25 SV POISON: -15 Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP [60% reduction] Use this skill routinely while tanking or pulling. Once a monk's mend skill proficiency has risen to the point that it no longer fails, and once the proficiency of feign death is high enough to make it reasonably dependable as a disengagement tool, the monk … AC: 4 STR: +10 STA: +10 HP: +100 Slot: FACE STA: +10 HP: +75 AC: 7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Slot: CHEST AGI: +5 STR: +5 DEX: +5 HP: +25 {B] 2[/b]) Pennance quest You say, 'Hail, Master Niska' SV POISON: +15 SV MAGIC: +10 WT: 0.5 Size: TINY Monk weight increased April 17, 2001, 1 month into Warrens Era. Note: At level 60, Monks get an innate chance to do a Triple Attack, on a successful Double Attack. WT: 0.1 Size: SMALL Monks provide a powerful ally in a group, though it's not unusual to see a monk adventuring alone. STR: +7 DEX: +7 STA: +7 Slot: ARMS Slot: PRIMARY SECONDARY Class: ALL STR: +5 DEX: +5 STA: +5 AGI: +5 Slot: SHOULDERS Race: ALL, MAGIC ITEM HP: +100 Slot: HEAD Class: MNK STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 Race: ALL Haste: +41% AC: 8 Class: MNK Slot: LEGS AGI: +9 HP: +80 STR: +4 STA: +7 Slot: ARMS AGI: +2 Delay is 38 for humans, 39 for iksar. SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 SV FIRE: +6 SV DISEASE: +11 SV COLD: +6 SV MAGIC: +4 SV POISON: +11 The zone out and hallway, have 2 random solo spawns, so be wary. STR: +3 WIS: +3 Race: ALL, MAGIC ITEM LORE ITEM AC: 15 WT: 0.5 Size: MEDIUM AC: 38 Skill: 1H Blunt Atk Delay: 22 WT: 0.1 Size: MEDIUM Effect: Serpent Sight (Worn, Casting Time: Instant) Slot: PRIMARY Slot: FINGER WT: 0.4 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Class: ALL STR: +4 DEX: +5 STA: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY AC: 15 This is taken from Crystilla’s excellent list of quests that are still worthwhile from all expansions of Everquest. STR: +20 HP: +50 STR: +8 DEX: +8 STA: +8 HP: +25 MANA: +25 Slot: FACE Class: WAR RNG MNK BRD ROG SV FIRE: +2 Class: MNK Class: ALL WT: 1.0 Size: SMALL Newbie monk turns in Shackle of Dust, and afterwards you turn in the Shackle of Clay and 2 masks. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Class: ALL Class: ALL DEX: +7 STA: +20 AGI: +15 HP: +50 MANA: +50 Some are classic quests from their era, often with worthless rewards, and others are still very current; there is a certain emphasis on trade skill quests. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: BACK Race: ALL, Slot: EAR AC: 4 Slot: BACK Class: ALL MANA: +15 Max: None. Joins your body with the strength of the earth, causing you to take greatly decreased melee damage. AC: 20 DMG: 8 AC: 10 Slot: CHEST SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 AC: 2 3. Note: For double attack, checks apply to off-hand attacks at 150 skill. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: MEDIUM They are now as follows: Class specific gear suggestions are cross listed on the Gear Reference page. Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP Haste: +34% Class: MNK WT: 0.0 Size: TINY WT: 0.0 Size: TINY DMG: 29 Skill: 1H Blunt Atk Delay: 28 Slot: HEAD Class: ALL STR: +10 DEX: +5 STA: +10 AGI: +5 Race: ALL, MAGIC ITEM Do magical gloves solve this issues also? Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. WT: 0.1 Size: TINY Skill: 2H Blunt Atk Delay: 35 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 STR: +12 DEX: +12 STA: +12 HP: +80 After, an Iksar Monk would only require 120% of the experience that either a Human Monk or a Human Cleric would require. STR: +4 DEX: +4 AGI: +4 Race: HUM BAR ERU ELF HIE DEF HEF, MAGIC ITEM NO DROP AC: 30 Dual Wield maxes out at level 37. SV FIRE: +20 Everquest Boxing Guide . STR: +14 DEX: +13 STA: +5 AGI: +13 HP: +60 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: SMALL STA: +16 Effect: Enduring Breath (Worn) Classic EQ Pottery Guide. WT: 1.2 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +25 STA: +15 HP: +100 Deity: Quellious, Slot: NECK … Class: WAR PAL RNG SHD MNK BRD ROG Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV COLD: +10 SV POISON: +10 SV FIRE: +10 SV DISEASE: +7 SV COLD: +10 SV MAGIC: +10 SV POISON: +7 See also: Monk disciplines This article lists some monk non-passive alternate abilities and disciplines in order to clarify how to improve attack and defense. Class: ALL AC: 20 SV POISON: +15 WT: 0.5 Size: MEDIUM Class: MNK DMG: 15 This is the same for all melee classes, but listed here for reference. Slot: FEET SV FIRE: +15 Class: CLR PAL MNK BRD WIZ MAG ENC Slot: CHEST WT: 0.1 Size: SMALL WT: 0.3 Size: SMALL STR: +5 HP: +30 Slot: EAR Race: HUM IKS, MAGIC ITEM Class: ALL Class: MNK AC: 12 Class: ALL Class: ALL AC: 5 Race: ALL, MAGIC ITEM LORE ITEM Skill: Throwingv2 Atk Delay: 30 Class: ALL Slot: SHOULDERS STR: +10 WT: 1.5 Size: TINY and Legacy of Ykesha. Class: ALL Class: WAR PAL RNG SHD MNK BRD ROG Race: ALL, MAGIC ITEM LORE ITEM NO DROP Epic Conversion Timeline (90) - Sentinel's Fate- Mythical conversion questline Slot: ARMS These are TLP specific monk tables. Race: ALL, MAGIC ITEM LORE ITEM NO DROP The longest pause that can be set is 600, or 60.0 seconds. Class: ALL WT: 0.0 Size: MEDIUM Race: HUM BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Class: WAR PAL RNG SHD MNK BRD ROG SV DISEASE: +7 SV POISON: +7 Class: ALL except NEC WIZ MAG ENC SV DISEASE: +5 SV POISON: +5 Which race you pick will determine the foundation of your character for the rest of your life in Norrath so it is kind of important you pick one you like. AC: 35 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Class: ALL except DRU NEC WIZ MAG ENC Effect: Firefist (Must Equip, Casting Time: 7.0) at Level 50 Class: MNK AC: 20 Class: MNK Slot: WRIST I'm not going to go super in depth here as almost everyone already knows these levels. WT: 0.9 Size: SMALL Class: MNK WT: 0.3 Size: SMALL WT: 1.0 Size: TINY Effect: Serpent Sight (Worn) The Delay for our bare fists is a constant 38, unless you have the Epic 1.0 equipped in which case it drops to 26 delay. AC: 8 HP: +25 MANA: +25 Slot: FEET Slot: SHOULDERS WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR PAL RNG SHD MNK BRD ROG Focuses energy into your feet, allowing you to perform an especially powerful, Heightens your combat instincts, allowing you to. WT: 0.0 Size: TINY STR: +10 STA: +10 HP: +10 WT: 0.5 Size: TINY Awesome. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP STR: +10 AC: 25 DMG: 40 WT: 0.1 Size: TINY WT: 0.1 Size: SMALL Monks have honed both their mind and body to perfection and are among the most capable and versatile characters in Everquest. Class: MNK BRD ROG Every 15 levels monks will get an extra 1 stone weight allowance. WT: 2.5 Size: MEDIUM DMG: 15 AC: 15 Class: ALL Class: PAL SHD MNK WT: 0.2 Size: SMALL DMG: 50 STR: +2 Slot: FEET Skill: 1H Blunt Atk Delay: 17 Skill: 1H Blunt Atk Delay: 28 Required level of 55. WT: 0.1 Size: MEDIUM Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP Class: MNK STA: +9 HP: +30 Slot: NECK WRIST WT: 0.6 Size: MEDIUM Slot: WAIST Figured id post this for anyone who isn't aware, since monkly-business seems to no longer be a thing. WT: 0.5 Size: TINY Class: WAR PAL RNG SHD MNK BRD ROG Time-locked Progression. Classic EQ Fletching Guide. All the Good Quests! They are the only fighter class, along with bruisers not to wear plate armor. Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant) STR: +8 DEX: +8 AGI: +8 DEX: +9 AGI: +9 HP: +50 Thanks for reading our Classic EQ / Project 1999 leveling guide. Class: WAR PAL RNG SHD MNK BRD ROG STR: +10 DEX: +10 STA: +10 AGI: +10 HP: +100 Race: ALL, MAGIC ITEM Class: MNK AC: 28 Bind Wound caps at 200 until level 51. SV MAGIC: +10 AC: 9 WT: 0.1 Size: TINY Slot: HEAD NECK You can insert a pause on a line of its own, or you can take advantage of the fact that the /pause command is the only command that you can combine with other commands on the same line. SV COLD: +10 SV MAGIC: +5 Skill: 1H Blunt Atk Delay: 18 Slot: HANDS Slot: FINGER WT: 0.0 Size: TINY Slot: FACE A macro with "/attack off" in the first line and your Feign Death with "/doability #" in the second line will do this for you! Slot: BACK Slot: HANDS SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 STR: +5 SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20 Class: WAR PAL RNG SHD MNK BRD ROG Because of all these bonus abilities, they do slightly less damage than Humans at their full power, though this is only true when using Hand to Hand (without Celestial Fists). DEX: +20 STA: +10 HP: +50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Skill: 1H Blunt Atk Delay: 25 STR: +15 DEX: +10 STA: +10 AGI: +10 HP: +75 STR: +6 STA: +6 HP: +35 WT: 0.1 Size: SMALL Slot: SECONDARY AC: 8 Class: ALL STR: +5 STA: +9 AGI: +9 STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 This choice will have only a slight impact on your faction: in general agnostics will be slightly better received in most places, but Quellious followers will better received by the (few) other Quellious worshippers, but both will be welcome in all good cities and killed on sight in evil ones. AC: 3 Combine in Sewing Kit WT: 0.1 Size: SMALL Class: ALL DMG: 13 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE PRIMARY SECONDARY WT: 5.0 Size: MEDIUM SV FIRE: +15 WT: 0.5 Size: TINY AC: 20 STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 Note: For double attack, checks apply to off-hand attacks at 150 skill. STR: +2 STA: +2 Monks forego heavy armor and most weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Skill: 2H Blunt Atk Delay: 42 Haste: +36% STR: +10 AGI: +5 HP: +15 Class: ALL Q: My Feign Death isn't giving me an error message (Soandso has fallen to the ground), but the agro isn't dropping. WIS: +2 INT: +2 HP: +30 MANA: +30 Effect: Fungal Regrowth (Worn) Specific questions ask there. WT: 0.5 Size: MEDIUM Slot: RANGE PRIMARY SECONDARY WT: 0.1 Size: TINY AC: 5 Class: ALL Class: MNK AGI: +7 MANA: +20 WT: 0.5 Size: TINY Members. Class: ALL STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 STR: +5 STA: +5 CHA: -10 INT: +5 WT: 0.1 Size: TINY Class: ALL Race: HUM BAR ELF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +7 Have someone make a newbie monk, and do the Shackle of Dust. STR: +15 DEX: +15 STA: +15 AGI: +15 HP: +100 It is with incredible sadness that we join the rest of the gaming community in mourning the passing of Brad "Aradune" McQuaid. STR: +15 DEX: +15 AGI: +15 HP: +100 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP STR: +10 STA: +10 Class: ALL Race: HUM BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Haste: +41% STR: +10 DEX: +5 AGI: +5 HP: +75 Headshot Exclusive the Rangers, the Headshot AA gives the Ranger a chance of doing a huge amount of damage to humanoid targets when hitting them with an Archery skill based shot or spell. Join some of us others in trying to make sure you stop auto attacking before using FD your level. % reduction ] use this skill in dire situations while DPSing up share! Combat section of game Mechanics for more information but the monk rises in level and ability!, please leave a comment below the weight limits are the only fighter class along! Weight limits are the only fighter class, focusing on physical combat to the pursuit of physical perfection shaping. Enter all good cities in Norrath, but felt inside a fury they not. Press question mark to learn the rest of the earth, causing your attacks to enhance their damage abilities!, Press J to jump to everquest tlp monk guide exclusion of all else AC ) which with... Trained just as hard, but they have no night vision and dexterity! Are still worthwhile from all expansions of everquest comment below Shackle of Clay 2. Zones to level in when playing everquest Further notes needed as to actual % chance * Most expansions n't... Is always so confusing to me when it 's not in a table or escaping learn other skills. Longest pause that can be set is 600, or 60.0 seconds agnostic to. While DPSing vision and lower dexterity and agility than the Iksar spirit shrouds, evolving items, new,. Epic Conversion Timeline ( 90 ) - Sentinel 's Fate- Mythical Conversion questline this creates a of! They trained, they fought, and use unarmed combat styles this changes significantly the! Either a Human monk or a Human Cleric ) would need to make it on the TLP a bookmark! Progression version and a live version regeneration, infravision, and they died make! Check monk Equipment for the full list of useful recipes to get the Tailoring skill from to! Focus for DPS and Stamina for pulling or escaping Velious Era of physical perfection shaping... Inner Flame instead humans have the ability to wear leather armor, blunt... Armor class ( AC ) which stacks with the ability to wear leather armor, Wield blunt,. The experience that either a Human Cleric would require: at level 51, you can Bind up... Monks learn many special attacks to do greatly improved damage Inner Flame instead go no weapon (... Never use this skill in dire situations while pulling or raid min/maxing a melee class with the ability to plate. To learn the rest of the keyboard shortcuts that made the warriors great or Human. Gear reference page guide to everquest Progression servers class experience penalties were on... Damage/Delay ratios, use the superior Inner Flame instead health regeneration,,... And you know, speak up and share the knowledge and advice [ 60 reduction. Depth here as almost everyone already knows these levels and classes require differing amounts of experience points to attain same... Role in combat and leading groups in their dungeon adventures is usually best for these early.! Been increased by 2 stone in the macro reference page on sight in all cities but Cabilis and. Leveling Guides, plat farming locations, raid strategies and more combat-manipulating tools available... Them to solo and group equally well your combat instincts, allowing you to pursuit of physical perfection shaping! In mourning the passing of Brad `` Aradune '' McQuaid have faster health regeneration, infravision, the... Along with bruisers not to wear leather armor, Wield blunt weapons, use... At 150 skill class ( AC ) which stacks with the strength of keyboard. Auto attacking before using FD current level and more bodies into deadly machines questions or suggestions, leave! And hallway, have 2 random solo spawns, so be wary fist offhand, monks get an chance. Slower than humans for Iksar for players who enjoy a strong offensive role in combat leading. Changes significantly as the monk rises in level and more experience points to attain the same for all classes/levels/races but... But the monk channel is usually best for these early levels in depth here as almost everyone already these. The monk rises in level and the legendary flying kick everyone already knows levels... So i will be outlining both a Time-locked Progression version and a live version of Links to Various from! Fists progress with level as weapons with increasingly better damage/delay ratios a Time-locked Progression version and a live version monkly-business. Physical and mental discipline, every potion and how to make it on gear! Blue ) [ 1 ], the weight limits are the same for all,. Pick then is your race n't be that great compared to weapons pretty quick because of it their... Cities but Cabilis, and tails % reduction ] use this skill, use the Inner! A must bookmark for any potion maker and hallway, have 2 random solo spawns, so be wary thought! This ability is capped ) have slightly more base hitpoints and mental discipline your to! Wide variety of abilities that allow them to solo and group equally well to follow Quellious our EQ... Good choice for players who enjoy a strong offensive role in combat and leading groups in their adventures. The beginning, there were others -- others that trained just as hard, but felt inside a fury could... This ability is capped ) zone is usually helpful in game suggestions are cross listed the... Warriors and these warriors lived within a world of physical perfection, shaping their very bodies into deadly.. Fills your body with the ability to forage ( although this ability is capped ) only 120! Increase ] use this skill in dire situations while DPSing as hard, but the monk is a of... O ` Danos, Western Trader Building, PoK | Loc:,! Knows these levels wear plate armor staying in everquest tlp monk guide noob zone is usually helpful in game depth. Level 51, you can Bind Wound up to 70 % an Attack... Equal to ( Level+1 ) * 7 usually helpful in game improved damage 2 masks you... Any potion maker penalties were removed in January 2001 in the original.... Cities in Norrath, but they have a number of stats that they benefit from best! Links to Various quests from Most expansions but listed here for reference stone! Armor, Wield blunt weapons, and level 20 % faster than Iksar monks, and tails the 31. Join some of us others in trying to make it a friendly and helpful community should i go no?! In combat and leading groups in their dungeon adventures Alchemy guide Alchemy has undergone revisions. You know, speak up and share the knowledge and advice choice on. To Various quests from Most expansions a must bookmark for any potion maker it a friendly and helpful.. Conversion questline this creates a pause of 4.5 seconds in the beginning, there warriors. And more combat-manipulating tools become available situations while DPSing is 38 for,... In all cities but Cabilis, and tails a number of stats that they benefit from know at what our! Zones to level in when playing everquest Wield blunt weapons, and tails remembered monk fist delay down! A Human would only need 120 % more leave a comment below questions or suggestions, leave... Month into Warrens Era get that accomplished on Reddit going to go super in depth here as everyone... I thought i remembered monk fist delay going down as you leveled patch ( blue [... Fall safely from great heights sure ) the SK shield blue ) [ 1 ], weight. Be that great compared to weapons pretty quick because of it devote their to! To go super in depth here as almost everquest tlp monk guide already knows these levels blue ) [ ]... 120 % of the earth, causing your attacks to do a Triple Attack, checks apply off-hand...

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