Traits can be applied to an item when you first craft that item but they cannot be applied once an item has already been made. There are two different kinds of damage over time abilities in ESO: static, and dynamic. For example, people like divines because it enlarge mundus stone bonus. Being an ESO Plus Subscriber further reduces research time by 10%, stacking multiplicatively with the above abilities. So if you wish to create a Medium Armor Chest with the Divines trait you must have researched its Divines Trait and four more of your choice. Tip: Some weapon choices aren't very popular. I have just started out as a Templar. Armor Traits. The most popular traits for armour are impenetrable, divines, infused, and reinforced. Example, 1-Handed axes. Armour. Do keep in mind that CP setups are extremely personal (I can’t stress this enough), and what two … Your gear traits and enchants are going to change slightly based on what game content you want to do, who’s in your group, and various other factors. The base research time for a trait is 6 hours real time. sooner, research the less desirable traits on these weapons when the timers are shorter. A brief guide for people to view what personal, reputation and starship traits that are commonly used in the DPS League Builds. top. I was wondering what everyone's ideas are on the best traits to learn first and which would be last (excluding Nirn/Crux's) If it was up to me I'd say: Armor: Divines, Infused, Impenetrable, Reinforced, Well-fitted, Sturdy, Training, Exploration Weapon: Precise, Sharpened, Infused, Powered, Charged, Weighted, Defending, Training Traits provide small bonuses to specific areas like Spell and Weapon Critical, Armor, Spell Resistance and more. Penetration in ESO caps out at 18.2k, so you'd want to count up all your sources of penetration, and if you aren't at the penetration cap, Sharpened will be your best option. For crit it means you will get about 18% bonus instead of 12%. These are the Traits you can craft body armor with : Each further trait you research for an item type doubles this time - 12 hours for the second trait, 24 hours for the third trait, and so forth. Trait research is necessary for you to alter or create gear items. For you to create a craftable set you are required to know X amount of traits. If you Get Our ESO Mastery Builds Guide we will show you what you need to change based on your situation. A 5 Traits Crafted Armor Set for example, will require you to know five traits for every one of its pieces you wish to create. V. Use The Best Combo of Gear Traits, Enchantments, & Item Sets. These are for builds designed specifically for energy weapons. Which CP are the Best and Why in ESO Guide This guide for the Elder Scrolls Online covers how to place CP, which champion points are best and why they are so good. Just wondering which traits I should research in my staves so that I don’t have to wait 20 days for a good trait … For example the Hunding's Rage set requires you to have 6 traits researched before you can even attempt to craft the set. Question. Its always depends on situation. You need to reach a total of 18,200 Penetration for boss fights in Trials. Personal Space Traits Fleet Tactician (Exchange or Infinity Lockbox – Tactical only!) You also can’t apply a Trait to an item which was not crafted. There's no "best" trait. With bow, you always want to run Nirnhoned, Precise, or Sharpened. Traits exist on weapons, armor, and jewelry. If you want to get your trait crafting achievement "Trait Master (50pts.)" All gear pieces have traits, armor, weapons and jewelry. 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