I finally managed to squeeze in enough time to clean up all the new CoV maps and get them to the level of detail I wanted. * Velketor`s Labyrinth – same geometry as prior zone. Remapped & added paths. I will release the maps, sans-final-in-game-version-unseen. Mapping Index (GM) = Grand Master (Q) = Quest This set has a bit of improvements from original release through the latest. This tool allowed players to view, edit and create maps of most zones in the Everquest world. Temple of Veeshan East wing is still a bit rough and I need to spend some time pulling it into 3d modeling program so I can copy/paste detailed geometry. 2019.10.26 23:45 EST* Overall, only thing left to map are the upper floors of Tower of Frozen Shadow. If you don't have this mod, go get it! I've personally gone through all the files and consistently color-coded NPCs, tradeskill containers, merchants, quest givers, and much more. Very pleased with details and how the layers are colored to help find around the zone. A launcher keeps the MAP up-to-date in the same way that the EverQuest … Check this out and more in our EQ … This archive was created to combat the (sad) loss of original EverQuest websites and their magical map secrets. Interactive Charts provide the most advanced and flexible platform for analyzing historical data, with over 75 customizable studies, drawing tools, custom spreads and expressions, plus a wide range of visualization tools. Be a part of a thriving community and continue your adventures in the world of Norrath. It is a chance to explore and record the journey. With the release of Claws of Veeshan, I’ve folded all the maps into the main download and included other changes, including a massive remapping of Kernagir, the Shining City. The World of Norrath from Everquest, by trydar its finished! Raid maps; Map links [] Recommended []. After that, it was just cleanup. Interviews with key contributors to the EverQuest legacy, including John Smedley, Russell Shanks, Brad … Spent way too much time doing it, but very high quality. With the upcoming beta of the latest EverQuest expansion, I am publishing my latest set of maps. Enter a custom location to show on the map: 670 POI's in Nektulos Forest: UID: Name: Type /Loc: Submitter: Date: 72031: Nektropos Castle This batch of maps includes final maps of all of ToV, including map legends . Still rough for my standards. If you run in to any issues while uploading any of the new maps, or any maps, please let me know. Left click it and scroll down to Good's Maps... Voila! 3 … If you click on the graphic, a larger image will appear that can be printed on wide format printers. If you are in a black hallway, it leads to the exit. Eclipsed by the in-game cartography system introduced in the Legacy of Ykesha expansion, the atlas slowly faded out of use as the years progressed. Based on what I’ve seen of the zones so far:Cobalt Scar – different layout but with some similarities to original zone, with the addition of Siren’s Grotto. 2019.10.21 9:30 EST:* Great Divide – added Coldain mine in SE corner. 2019.10.19* Great Divide – outline of zone and various caves. The geometry is dwarf size and difficult to get straight lines and I’m having to spend quite a bit of time cleaning up the in-game mapping. Another round of beta maps can be found below. EverQuest is the game that defined the MMORPG genre! Torment of Velious Maps (Work in Progress). Your browser is currently not supported. This map was created by a user. A project to produce and maintain a publicly avaliable set of quests compatible with the EQEmulator everquest server emulator project, as well as a set of tools to help create these quests. Added missing NPCs. You will see a scrolling tab labeled default on the top left corner of the map window . The EverQuest II Modular Atlas Project, or EQ2MAP, is a database of user-created maps and user-submitted Points of Interest, or POIs, with an in-game User Interface mod that adds dots to the map that display information about those POIs. Click the magnifying glass at the bottom of the image for full size. Eclipsed by the in-game cartography system introduced in the Legacy of Ykesha expansion, the atlas … * The Eastern Wastes – Added some hunters. Top level has black walls. Here lies an uncomplicated listing of the Classic Trilogy maps; the most … Maps still look great. * Jewel of Atiiki – clarified some geometry. I used a 115 rogue just to get past all the dracoliche’s, but the traps and bats in the tunnel killed me dozens of times. Click here for: Torment of Velious Maps (Work in Progress). Customize the map and save it to make it your own with bookmarks, drawings, labels, and more. Very pleased with color scheme splitting the city levels and tying it into the matching caves. All zones* Changed all text usages of a single quote mark ‘ to an apostrophe `, Original EverQuest* Steamfont Mountains – Adjusted zoneline to Loping PlanesDepths of Darkhollow* Corathus Creep – Added more pillars throughout zone* Coven of the Skinwalkers – Added missing room on top level* Dreadspire Keep – remapped entrance area, adjusted doors, and many other improvements* Living Larder – Added lake, added stalagmites, cleaned up geometry* Queen Sendaii’s Lair – cleaned up geometry* Shadowspine – Added missing walls in top room* Snarlstone Dens – Added ramp areas. All EverQuest Live Servers will be brought offline on Wednesday, January 20, 2021 at 6:00 AM PT* for an update. To save your map, click the save button. Significantly easier to navigate. World Map. Specifically, being acquired by EG7 advances our ability to continue our development in EverQuest and EverQuest 2, and further spur on our ongoing dedication to EverQuest as a brand. Downtime is expected to last approximately 8 hours. The Atlas is a full-color interactive map of the world that can be used to point-and-click from a world view, to a continent view, to a zone view of the maps regardless of which zone you are located. While logged into the site, you will see continuous streaming updates to the chart. The first night of beta, I had to create and beta buff a character while waiting on my main, and while trying to map the Temple of Veeshan, I kept falling below the world. Added the ring patches coming out from Sleeper’s Tomb area. The Map window has two tabs - The current map and Atlas. Number will go back up as I add houses and other fixed features. * Ry`Gorr Mines – mostly complete. In year’s past, by this stage in beta I would still be struggling to complete the first few zones. With the many expansions for EverQuest released over the years, there is a noticeable difference in the appearance of older zones and newer zones. For all files, download eqmaps.zip (85 MB). Indeed! Aside from getting past mobs that see through rogue sneak/hide, I’m mostly going to focus on cleaning up and running my line reducer. This map illustrates major zone connections in Norrath for EverQuest II, current through Sentinel's Fate. * Western Wastes – added hills on east side of zone. Muse, the creator of the original EQAtlas.com and author of all the maps, stopped creating maps for the site during the Planes of Power era (his last map being the Plane of Knowledge). Dark green and dark blue layers at bottom leading to Crystal Caverns. This one-of-a-kind collection includes: The original storylines for EverQuest and EverQuest II. EQ Map Viewer

A new cartography mapping tool was introduced with the new Everquest:Legacy of Ykesha(tm) extension in March'03. The biggest improvements are in the Omens of War and The Buried Sea expansions where I remapped entire zones from scratch. 2019.12.01* Kael Drakkal – added secret area on western side of zone and the way in. I remapped perimeter of new CS and bolted on the Grotto. From here, click on a zone to open an interactive map of that zone. This a a map of all zone connections for the entire world of Norath, up to GU56 Halas. Everquest Cartography System (Maps) Everquests cartography system was implemented during Gates of Discord. Complete EverQuest zone connection maps can be found below. Even then, I managed to map swaths of Cobalt Scar including the splice with Siren’s Grotto. Cleaned up NPC’s. Everquest 20th Anniversary Trailer. I added significant amount of details to all the zones. Click the image or click here to view the full-resolution Zone Connections Maps. I think it looks crude, but feedback has been very positive.Western Wastes – similar to original zone, but different. Up-to-date with markers showing traders, caves, bomb shelters and more! I spent some time chatting with a few players that were on EQ emulation servers and was asked if I could spend some time fixing some classic maps. Took a lot of time, but it was very nostalgic revisiting all the original zones. Here lies an uncomplicated listing of the Classic Trilogy maps; the most definitive collection available. For this expansion’s ToV maps, I am very pleased with the results. * The Undershore – Remapped areas leading to instances, Underfoot* Lair of the Fallen – remapped entire zone from scratchSecrets of Faydwer*Crypt of Shade – remapped entire zone from scratch*Deepscar’s Den – remapped entire zone from scratch*Dragonscale Hills – remapped minotaur fort and Falrazim’s cave*Tinmizer’s Wunderwerks – remapped entire zone from scratch. Hunter PH’s and my final detailed maps of ToFS. I’m going to clean it up a bit more and recolor the layers to get them to make more sense for the directionally impaired* The Eastern Wastes – added more details* Tower of Frozen Shadow – Entrance level at high quality.2019.10.20 11:40 EST:* Crystal Caverns – partial zone map. Since late October, I have made repeated visits to all the zones and pleased with the quality of the maps. I will confess that it wasn’t easy. The only part I could not get to is a few tunnels in Dragon Necropolis where the rats see through rogue sneak. On some of the servers, you could see the in-game map, but couldn’t edit. EverQuest is the game that defined the MMORPG genre! The Buried Sea* Katta Castrum – clarified some geometry. * Kael Drakkal – first draft of zone. Newer zones tend to have more advanced graphics and some advanced features such as interactive objects or … See more ... Unionpedia is a concept map or semantic network organized like an encyclopedia – dictionary. On March 16, 2019, EverQuest celebrates 20 years of active development. Everquest Coverage on IGN PC IGN’s EverQuest Survival Guide is written and designed by Jeremy "Izanir" Conrad, Gnomish Wizard, Xegony For feedback or questions, e … I am thankful I remapped SG a few year’s ago and had some excellent geometry to lock onto. Game software for emulating an EverQuest server. For those on progression servers, I’ve dug through my archive of older versions and have added any that I could find (and prior to my website). Added a ser of Shadeweaver's Thicket solo maps: Shadeweaver's Thicket: Feral Reserve [Solo] Shadeweaver's Thicket: Untamed Lands [Solo] Shadeweaver's Thicket: Untamed … Cleaned up ruins near The Ruins of Sebilis, Torment of Velious* Tower of Frozen Shadow – very clean & detailed map* Added & clarified hunters* Added legends with collection & hunter information. Cleaned up NPC’s. A launcher keeps the MAP up-to-date in the same way that the EverQuest II Launchpad does. Goodurden's Maps are the most comprehensive and are being constantly updated. For the moment, this main page was intentionally made to look like the Project 1999 wiki … After submitting the save form, be sure to copy the new URL in your browser so that you can revisit it later. * The Field of Bone – Added missing NPCs* The Overthere – cleaned up ruins throughout zone. Global Incident Map Displaying Terrorist Acts, Suspicious Activity, and General Terrorism News. If you go into a zone and bring up the map only to find nothing's there, you need to install the brewall map pack. * Great Divide – more details. Significant improvement* Muramite Proving Grounds (A) through (F) – remapped from scratch. A zone-connection map showing all EverQuest zones, connections, portals, and clickies. Original EQ* North Karana – added farm on east side of zone. Cleaned up NPC’s. Added a ser of Shadeweaver's Thicket solo maps: Shadeweaver's Thicket: Feral Reserve [Solo] Shadeweaver's Thicket: Untamed Lands [Solo] Shadeweaver's Thicket: Untamed Lands … * Velketor’s Labyrinth – added some hunters.2019.11.04 24:00 EST* No updates since 10/26. Skyshrine Temple – appears to be same geometry as older zone, but doors and other extras are different.Sleeper’s Tomb – even with a 115 rouge, I couldn’t get further in than the waist-high pile of corpses in the first room. Green is layer below, and Cyan below that. ; Installation. For various means of getting around Norrath, see Category:Transportation. Omens of War* Riftseeker`s Sanctum – added a few missing NPCs. A01 The Isle of Refuge B00 Qeynos All Map B01 Qeynos: Graystone Yard B02 Qeynos: Qeynos Harbor B03 Qeynos: South Qeynos B04 Qeynos: North Qeynos B05 Qeynos: The Elddar Grove B06 Qeynos: The Baubbleshire B07 Qeynos: Starcrest Commune B08 Qeynos: Castleview Hamlet B09 Qeynos: Nettleville Hovel B10 Qeynos: The Willow Wood B11 The Peat Bog B12 The Caves I B13 The Caves II B14 The … * Solteris, the Throne of Ro – clarified some geometry. * The Eastern Wastes – more details. Massive improvement! Thanks to megaton238 we have re-used two old maps for fabled: Added a ser of Shadeweaver's Thicket solo maps: The main maps for the new Reign of Shadows expansion is now live: Thanks to Leucosia for the new frostfell map: This is an official community team project supported by, EQ2MAP Copyright ©2004 - Hosted by: EQ2Interface.com, Shadeweaver's Thicket: Loda Kai Isle [Solo], Shadeweaver's Thicket: Feral Reserve [Solo], Shadeweaver's Thicket: Untamed Lands [Solo], Shadeweaver's Thicket: Untamed Lands (Cave) [Solo], Echo Caverns: Recuso Digsite [Tradeskill], Echo Caverns: Expedition Composition [Tradeskill]. Added some hunters. I’ve included rough versions of the maps. * Zhisza, the Shissar Sanctuary – clarified some geomtery. Remapped entrance area. Muse, the creator of the original EQAtlas.com and author of all the maps, stopped creating maps for the site during the Planes of Power era (his last map being the Plane of Knowledge). I am very pleased to say that my maps for ToV are essentially finalized. Underfoot*Kernagir, the Shining City – remapped almost entire zone from scratch. Blue leads to dead end hallways. Also added considerable amount of rocks and ice giving the zone a bit more ambiance. Time for another set of map files. 2019.10.21 17:20 EST* Ry`Gorr Mines recolored. For the one-sheets, see EQMapsPrint.pdf & EQMapsWeb.pdf (~50 MB) I used by bard to quickly map the zone. Tonight, I focused on sections of The Temple of Veeshan. Not knowing what I was really getting myself into, I agreed. EQ Map® Emotional Intelligence (EQ) is the ability to sense, understand, and effectively apply the power and acumen of emotions as a source of energy, information, creativity, trust and connection. Appears to be same geometry as original zone, but the ice has blocked and altered many areas.The Temple of Veeshan – similar but but different. Another evening of mapping completed. I made a few passes through, and all my vertical tunnels appear spot-on. ... (collapses) im making this primarily for myself, as a long term personal world to build out in detail the old zones of everquest … * Swamp of No Hope – Added missing ruins. * Crystal Caverns – final map. ; Brewall's EverQuest Maps are another good set and can be used as well. So, I wound up going back to using /loc and dusting off some very old code that could take the information from the log file and plot out a map. EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs.It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. When you enter a zone, the current map will automatically update to the current zone. Arrived home this evening eager to get back to validating my latest map of the ToFS, but servers are down. This portal showcases data collected by NASA at various landing sites and features an easy-to-use browsing tool that provides layering and viewing of high resolution data. Significant improvement* Wall of Slaughter – added missing NPCsThe Buried Sea* Barren Coast – revised labels based on quest location descriptions* Katta Castrum – some geometry cleanup* The Open Sea (A) through (E) – remapped and created maps for all the ship-to-ship combat zonesTorment of Velious* All zones – more hunter locations, labels, and more. Original EQ * North Karana – added farm on east side of zone. * Ry`Gorr Mines – minor touch-ups. * Western Wastes – added hills on east side of zone. Hoping to have this zone wrapped up in a couple days. I spent quite a bit of time 3d modelling the geometry and the additional time in beta helped quite considerably. For those feeling nostalgic, I have some of the ones I created in the Archive. * Trakanon’s Teeth – Remapped ruins in SW area. Prophecy of Ro* Skylance – clarified some geometry. New Interactive World Map: a full-color interactive map of the world allows players to point-and-click from a world view, to a continent view, to a zone view of the traditional line maps. What this allows you to do is make and edit your own maps for each zone. This map system uses the zone files from EverQuest and allows users to fly around and explore. The high-fantasy free-to-play game, … Before the in-game map viewer appeared, everyone had a binder of maps. Everyone starts out with a list of basic maps… * The Great Divide – cleaned up some of the caves. EverQuest was one of the first massively-multiplayer online roleplaying games to break ground, landing in 1999 and defining the landscape of gaming for generations to come. Quest/Raid NPC’s added. * Firiona Vie – Added missing ruins. * Ry`Gorr Mines – partial zone map. More details to come.Dragon Necropolis – a complete nightmare of traps and see-everything mobs. Quest/Raid NPC’s added. Temple of Veeshan took quite a bit of time with hallways and stairs. This archive was created to combat the (sad) loss of original EverQuest websites and their magical map secrets. Line optimizer took file from 15,656 lines down to 2,688. With the release of Claws of Veeshan, I’ve folded all the maps into the main download and included other changes, including a massive remapping of Kernagir, the Shining City. It's the resilience to perform under pressure, the trust to build fruitful relationships, the courage to make decisions, and the vision to create the future. Welcome to 7DaysMap.com! Scars of Velious* Cobalt Scar – added missing NPCs. Some things to note: 1. A high-resolution image that you can print on a large-format printer. Interactive world map for 7 Days to Die Alpha 15 & Alpha 16. Scars of Velious * Cobalt Scar – added missing NPCs. If I tried to map the northern area, I kept falling through the world, and instead, I started to focus on the Western wing. * The Eastern Wastes – outline of zone. Click on the above ... s EverQuest Survival Guide is written and designed by Jeremy "Izanir ... Sony Online Entertainment, Verant Interactive. The ports directly to any of the zones from Old Man Thorren allowed me to focus on getting all the maps done, versus working on progression to get access to the zones. * The Hive – remapped the hives and ramps. * The Great Divide – minor touch-ups. Glad I cleaned it up a few years ago. I have a few more expansions to go before I can say everything has been cleaned up, but I’m getting closer. Significant improvement. Line optimizer took file from 12,590 lines down to 2,706. I remapped an enormous amount of the zone and cleaned up with my 3d modeling tools. Original EQ* The Warrens – added missing NPCsScars of Velious* Cobalt Scar – added missing NPCsShadows of Luclin* Shadeweaver’s Thicket – clarified labels* Shadow Haven – clarified labels* The Deep – clarified labels* The Fungus Grove – added missing NPCs*The Twilight Sea – added missing NPCsPlanes of Power* Plane of Fire – clarified labels* Plane of Tactics – clarified labels* Plane of Time – clarified labelsOmens of War* Anguish – remapped almost entire zone from scratch. Thanks. * Velketor`s Labyrinth – spent quite a bit of time cleaning up geometry and modifications for this version of the zone. After submitting the save form, be sure to copy the new URL in your browser so that you can revisit it later. EverQuest® is celebrating its 10th Anniversary with this beautiful, full-color hardcover book. Latest maps added Update 29 July 2013 Updated eq2ui_mainhud_map2.xml file Latest POI's Update 23 Mars 2013 Latest maps added Update 16 May 2012 Latest maps added Update 03 May 2011 Update for Sentinel's Fate - 22 Feb 2010 Update for GU51 - 4/1/09 fixed some missing maps … Player Barter System: Allows players to set up their own automated trading … A full collection of the maps that I use. To save your map, click the save button. In game, open the map window. If you go into a zone and bring up the map only to find nothing's there, you need to install the brewall map pack. Trek is a NASA web-based portal for exploration of Mars. Customize the map and save it to make it your own with bookmarks, drawings, labels, and more. This map illustrates zone connections prior to the GU56 Travel Revamp. Please note that creating presentations is not supported in Internet Explorer versions 6, 7. These areas usually contain see-invis Dracoliches. 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