One method was to go to an arena with a mage and have them cast a light-blue pet. If you're acquainted with the goblin ruins (near the windmill) you'll find a static spawn there, and there's a couple of other static skellie spawns around. That being said, unless you want the worst of both worlds, there are really only two choices that make a lot of sense, Dwarf and High Elf. There was a thread floating around on the P99 forums suggesting places to solo as a cleric, but I thought it would be a good idea to put across my solo experience from 1-50 based on both that guide and where I deviated etc to try and help any other leveling clerics out there. Even if that player was an invulnerable cleric. I bound my cleric in TD so I didn't have to run back and forth saved alot of time. Defense? But really, you don't need it that often do you? Constructive criticism is 100% welcomed (10 heads are better than 1), and this page can be updated to accomodate alternative leveling areas :). It can be done just gotta be patient. There is Bonus exp on the rabid wolves, and Grizzlys the and quest turn in is good for a few plat in Qeynos. Highkeep: picklaw guards might be within your reach as you climb towards 30, the lack of a new standard nuke will begin to tell however as rerooting after continued nukes becomes standard practice. Clerics have two primary choices of Specialization: Alteration and Evocation. Old Sebilis Key Quest (Kunark) Charasis/Howling Stones Key Quest (Kunark) Lodizal Shell Shield … 51-54: Solo bats in SolB. Taking one, (or three, or four, or a dozen) for the team is a badge of honor. If you want to be able to take care of yourself, the sixty, yes sixty point advantage in Str and Sta that Dwarves have over High Elves absolutely, wait for it, dwarfs a High Elf's 12 point advantage in Wisdom. So I killed him again, and again. Clerics are loved in this game and especially on this server. P99 is an inflated server. I was 80 points below my maximum defense skill. Alterationis by far the most popular choice. (Never thought about that did you?) By the time I had the mana back to go again, that same damn gnoll on the hill behind the dungeon entrance was back. Undead nukes here will go far. So I started to solo, and Holy Lord of the Underfoot it sucked! Every cleric knows that under certain circumstances a heal must be cast and that heal will bring on the pain. Welcome to the Project 1999. That extra 12 Wis (60 mana at level 50) isn't going to help you much. Alternatively, a monk with a very high ID skill (most monks) can solo Wyverns in CS very well, and loot the lightweight gems that are used for class armor quests. You need to med up that precious mana to keep that ranger tank vertical after all. A definitive guide of the quickest way to solo from 1-50 having tested all possible routes to do so. Instead, I borrowed a Jade Mace. Delayed healing gives the mobs more time to build up hate on someone other than yourself. CB pads are still worthwhile handing in up to approximately Lvl 14. Play what you want to play, but clerics can solo. Solo players can kite around the outskirts of the island or root rot an undead. Oasis/Feerott: Not before 37-38 certainly and only for the brave up until 40 depending on gear/mana pool, but give the spectres a go. Solo cleric sounds fascinating, I don't recall is being that viable in classic, but p99 people make anything possible. So lets put the matter to rest by agreeing to at least something. Depending on your gear, at this point you might want to consider the hag room upstairs. Even when not in a group they can come in handy, or as a surprised newbie guildmate said just today, "Does an Undead Foreman always spawn on the Skyfire ramp?" My only comment about clerics, having played multiple, and healers in other RPGs -- please don't roll one and solo it to high level if you aren't already really good at priest classes. On the other hand, what would you give for a fast-casting spell that simply removed your aggro? Finally, of course, the standard disclaimer. That means something really ugly just noticed me and I'm about to... live to tell about it. Too often I see these discussions turn into debates about gear that only one in a thousand clerics will see. There are gobs and gobs of platinum floating around the economy. In this case, it's cultural armor. Velious Poison Making Guide . It's not particularly quick but a Qeynos happy cleric might want to give it a go. Unless you are in full-flight to the zone you will almost always instantly click it off. The skeletal monk and the barbed bone skeleton are harder than the dry bones skeletons, so be careful with them. While i solo'd bats, i saw Guano Harvest about once a level and managed to get 3 bags and a cloak. The measure of a good cleric isn't in the ordinary fight, it's in the extraordinary fight. Careful use of Lull will allow you to get singles or dubbel pulls. So, the spells were "nerfed" (more accurately the game mechanics were changed.) They'll begin to turn light blue at 46, but are still good until 50...although 48-50 is progressively slower :). Necros can take the spectres at 35 for certain so there's no reason why you can't root and nuke the specs - be buffed fully, and expect a few resists. Eighteen seconds, and you can do nothing. Eighteen seconds where you could do nothing but watch. Your group will not approve of you making a nuisance of yourself. Feerott is generally quieter and with less competition for more spawns. You might need a partner as they don't all single pull. This page was last modified on 8 February 2020, at 10:15. You need to be amiable at least. My Dwarven cleric, on the other hand, has an unbuffed Str of 152, doesn't really know anything at all about weight-reduction bags and still sucks up fine steel two-handed loot like a Hoover. Not only am I a tough guy, if I don't want the aggro, I won't have the aggro. There's times where I had a break and got annoyed, but generally I hope this guide is of some use even if its not followed in full. DMG: 6 To be clear, in this case P99 and classic Everquest diverged. P99 went with these spells as they are today right from the start, but they were subtly different early on. It's amazing the lengths they will go to in order to save a cleric with 2000 hit points and 900 AC while never batting an eye while mob attacks a wizard with 400 AC and 700 hit points. Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it’s hard to find a leveling guide for Everquest. In the end I had maxed my offensive skills, defensive skills, and had an additional 160 or so AC for my efforts (remember I was already 80 points behind at level 30, the math works when you carry it out to 39). If you are leveling an alt for the 10th time however you might be keen to speed things up a bit, in this EQ leveling guide I’m going to show you how to get to level 60 as fast as possible. Solo capability: Good. If you need it, use it. So I just started with a new guild and have found that I need to get my epic for my cleric. Once you get your first XP res you will start to make money for resurrections and the amount you make will go up when you get your 90. I actually played with one who had a hot key, "IT'S HITTING ME! There is a chance of a lesser mummy spawning on the right side - if this happens, shout for a passer by to come and kill it for you... they're only too willing normally :) With time these will become easier, and at Level 10 they'll begin to slow your XP rate down. What do you do with a buff you don't want? I learned to use the spells when needed (remember growing up as a cleric in 1999 I didn't know squat about that last section on defense). The discussion was kicked off by a comparison of weight-reduction bags and which was best. So I read up on several methods to raise the skill. One reason for needing one of the Divine Duo is that someone absolutely needs a heal NOW and you're getting beat on. I mean people will pay 15pp for a stack of bone chips for crying out loud! Has a line of magic based damage spells, the ability to root, and is an outstanding buffing class. This page was last modified on 26 January 2021, at 07:53. If a mob is beating on me it's because I have decided it's the best thing for the group at that time. Froglok novices heal and frogs will flee so keep them rooted. At the earliest opportunity, go inside and see if you can root and nuke some ghouls, skeletons and zombies. The gear we have today is far superior to what we had at this point on live. More challenging skeletons await! I have that power. Therefore to make progress you're sometimes forced down the route of soloing, and clerics (as many know) are as good as wizards when it comes to the undead! Then again all clerics aren't like me, and they don't know what I know, and what you will know when you are done reading. Lake of Ill Omen: As the skeletons near the windmill become too easy, move down towards the Sarnak fort (the opposite end of the lake). Repeatedly. Every cleric knows that under certain circumstances a heal must be cast and that heal will bring on the pain. You may have to register before you can post: click the register link above to proceed. Defense maxes at 200 (level 39 (5 + (5 x level))) so no reason to go beyond that. Play what you want, but do read on. Then Velious was released and a certain mob in Kael changed everything. Seventeen years ago there were two spells I learned to always have memorized. Leveling a cleric on a server where there's necromancers everywhere tends to indicate that getting groups even for the essential classes can be tricky at times, particularly if you're an off-peak/Euro timezone player. Wears plate armor. Obviously Divine Barrier can help you here when needed. Crushbone enthusiasts can continue to nuke the orcs there and towards L12 can begin to think about killing legionnaires near the castle. I knew it was important, just not how important. The closest thing I can think of in other classes is that shaman. P99 went with these spells as they are today right from the start, but they were subtly different early on. Can resurrect dead players and return most of their lost experience. Solo players can kite around the outskirts of the island or root rot an undead. [*]If you're able to, aim for a mana pool of at least 200 WIS as soon as you can - this will help you in a lot of situations if you encounter mobs that resist. Some would say I should have found appropriate level undead to fight, but remember, the point is to melee and clerics have no advantage against undead in that case. Be prepared for it. We aren't talking about that stage in your career. There was a thread floating around on the P99 forums suggesting places to solo as a cleric, but I thought it would be a good idea to put across my solo experience from 1-50 based on both that guide and where I deviated etc to try and help any other leveling clerics out there. Be aware sometimes pulling 1 isn't easy, but its doable! If you're flexing your muscles killing death beetles with regular nukes and managing that, you'll begin to be able to handle the Unrest trash! It's monotonous but running back and forth is MUCH quicker than slowly bashing wasps/bats/etc. This page has been accessed 117,276 times. And it got better, in four different ways. A couple of times a night, not much more than that, and some nights not at all. Project 1999 Leveling Guide Index Roamers will keep you on your toes but its still possible to pull to a point where you've cleared and root/nuke anything that's dark blue. Race: ALL. MAGIC ITEM NO DROP TEMPORARY This isn't helped at all by weak clerics. Things go completely to hell, you have multiple hard-hitting mobs giving you a beat-down, and things are looking grim, terminally grim. Yes, symbol reagents are expensive, especially when it hits the peridot level, but they make you more effective. You must learn, at least in the early levels (and by that I mean up to late 30's) to solo, or at least join a duo or trio that will allow you to tank. If you play during off peak hours you'll have less competition for mobs. Unrest: There comes a point where the FP mobs will green out, but still be annoying - this is probably around 32-33. If you go the cultural armor route, and for a dwarf there is no real reason not to, it's another heavy advantage. Dont forget to buy a copy of Expulse Undead. When you've angered the Howling Stones Gods P99 Enchanter/Cleric Duo Vetus Venatus. By 34 I could simply melee the whole fight and still have plenty of health left over. Najena is an often undisturbed zone found off Lavastorm. When I started this I didn't have any drops already I started from scratch. Sony was not amused. The location, of course, depends on your level. I learned to definitely not wait until my health was so low the only thing mobs could think to do once the spell wore off was coming back to finish you off. There are plenty of times, most of the time actually, it's better to allow the mob to beat on your defensively maxxed high hitpoint self than allow it to run amok through the casters. It can be busy again during peak hours due to its XP modifier so soloing can be difficult here. We understand the pain is coming, we feel it's our duty to endure it. I know a cleric … Dark elves will be KOS to the guards, look elsewhere! Think of it as that aggro reduction spell, not a shield you hide behind. If there's a kind druid or shaman nearby, a SoW will really speed things up! The Statue. The original versions of these spells would have the mob(s) continue to try to attack the invulnerable player unless some other action was taken by the group. If you are a raid tactician you've already figured this out, "with two invulnerability spells each, if you had enough clerics..." Yes, I once tanked the Statue, for my turn of thirty-six seconds. To keep the running to a minimum, try to run in a straight line back and forth from Kelethin - you might have to dodge an orc or two along the way, but overall this is quicker than following the path! Required to raid. This guide is intended to be a self-defense guide for clerics. For dark elves, Nektulos is a good area to kill roaming skeletons for bone chips (which can sell for around 5pp or so a stack), or head to EC/North Ro and kill the local roamers near the Freeport zone lines. You'll find them turning light blue around Lvl 37-39. Absolute top-of-the-line gear can make up for almost any shortcoming. Every piece of Dwarven cultural plate has Str, Sta, and Wis. Elven plate? Just when you think you won't need one, you will. Once regular ghouls become worthless, head upstairs towards the fire place with an IVU on - and see if you're able to nuke the spawn at the fireplace while stood in the corner, and the carrion ghoul to your left that will walk up and down the corridor. In a corner your position is static; the mobs can't move you making channeling through the melee much, much easier. Oasis is usually camped and is more awkward with the water element, however the gypsy vendors will sell to all cleric races. For this reason the spells have a bad rep with clerics. Welcome to the Paladin...a heavily armored, underplayed, and penalized class. Rathe Mountains: Giant skeletons in the towers south of the Ferrot zone line is good from 26 or 27. Hags need to die quickly as their nukes are painful, be symboled and be ready for a war! Clicking off the divine aura with a bubble of health left puts you in a tough fight with, well, only a bubble of health left. Everquest old school P99 Green : Part 15 - 3 Way Group - Upper Guk - Human Necro - Duration: 4:44:54. Once you have lower level mobs like zombies stacking on the giant skeletons then it becomes easier. Clerics that don't buff, or don't buff completely are only putting themselves at risk and, in the case of the main tank, dropping the mana efficiency of Complete Heal costing you much more mana than the buff ever will. A little history here. Then again there are times that the party can survive without that mage, but not without you. South Karana: Same applies with the standard nuke - you CAN kill aviaks/treants. Good natured clerics (High elves, Dwarves, Gnomes, Halflings, Humans (non-Innoruuk/CT deity), Erudites (non-Innoruuk)) can get ahead here by doing the bard mail quest from Felwithe to Kelethin. There is NO faction hit. Spot"11" on http://wiki.project1999.com/Lake_Rathetear. This penalty was originally intended to serve as a way of balancing out different class-types, because the developers expected hybrids would be overpowered when in fact the opposite turned out to be true in most aspects of gameplay. These are rough fights. This means you'll be able to heal more damage for every point of your mana, the most important consideration for any cleric outside of s… If you're a seasoned player, you may want to travel to Kunark and nuke the skeletons in the Field of Bone pit - make sure you get the more important Lvl 14/19 spells (bind, heals, buffs, nukes) before you set off if its going to be a prolonged stay. With your first undead nuke Ward Undead, you can begin the process of nuking the zombies that spawn there. I can't stress this enough, it's not a last resort, it's a smart, tactical play. Still, there were times in the pre-Velious days on EQ that they were useful. They are also a FTP class which makes them the best Free to Play alternative. Often times moving to the tank while the spell was up would transfer the aggro. Now the spells would drop you down the aggro list and the mob will steadfastly refuse to even look at a player with an active invulnerability spell. West Karana starting at 14 head to the Miller Farm the Scarecrows can be tough at first but by 19 you will be killing four out of one full mana. It is a role playing game. Each gnoll took forever. Why? It has been debated, and will be debated. Still to come, rumors are that its tricky to find a decent undead camp in Kunark after Level 50. Others in the group probably don't understand this, but we know when we cast it that there are uncontrolled mobs out there and we know exactly where they are going once that heal lands. And lets face it, once the first spell is cast, mana pool means very little compared to mana regen, and that is almost completely out of your control. Another zone worth considering, although it is further away is Upper Guk at the entrance. AC-Gamer 847 views It's definitely a friendly activity if you need to AFK often to watch the kids, cook dinner, etc. Dex, Wis, and, uhm, Charisma! Discretion is needed. In this guide i will list the zones by tier where you can level the fastest in … Kurn's Tower: The ground floor skeletons will begin to green out, but it is possible to continue upstairs with some care. The stuff is starting to get downright affordable. A High Elf cleric in my guild is wearing a Robe of Living Fungus at level 31 because he still only has a Str of 91 and can't move while wearing plate mail. Hi folks, Finally got P99 running last night, and I started my High Elf cleric. You'll only be able to take 1 spawn initially but 2 shouldn't be a problem as your levels go up. Faydwer: Unrest becomes much more accessible around Lvl 12. I rolled a dark elf cleric, but wherever you're starting and whichever race you'll have to get the boat or find a friendly druid/wizard to port you :). The spells are Divine Aura and Divine Barrier. If you're brave enough to begin in Qeynos, Blackburrow is arguably the best XP around that area. I've been offered help but I'm hoping there will be portions that I can work on solo. [*]It is possible to get a key for the city, targeting one of the guards and saying "keyz" will either be met with a key, or no key. Good nuking! I was playing my warrior at the time and what I really wanted to do with him involved a trip to Kerra Isle, a stack of Kiola Nuts, and a Sebilite Croaking Dirk. Certainly don't use your ability to survive to load up nukes and aggro mobs needlessly. Spectres go down in roughly 6 nukes pre-44, and 3 nukes at 44+. Stand in a corner. I know, I had that gear on live and and it sure makes a huge difference, but what you do is still more important than what you have. In conclusion, it is, of course, always better to not have aggro at all. On live my gear was god-like, how many clerics did you ever see wearing a Breastplate of the Void? Just be wary of fleeing crocs, sometimes they head for some angry higher level frogs. What you need, is a little magic. Also if, God forbid, you ever get trained, intentionally or not, the instant turn of the tables is absolutely hilarious. Class: CLR PAL SHM The opportunity to make some cash is here with gems occasionally dropping. A lot can happen in eighteen seconds, people can die. Besides, at that level those nice scrolls the gnolls drop provide a sweet, sweet, xp incentive to hunt there. 1-5 is basically a "stay in your starting area" directive. Bard Class Guide. And, while this isn't the last time you will hear this phrase in this guide, the Velious launch changed things. Standard nukes and some melee will do the trick! There is only one way to raise your defensive skills. This guide was written with P1999 in mind but can be used on any classic or progression EQ server to make platinum. As long as those gnolls stayed blue (up to around 38), I would come back and put in some melee time when not grouping. Maybe I got lucky its one of the few rare times it's happened. The chances that your healing in that fight will draw more aggro are pretty high, don't be so low on hitpoints that you are an easy target. I found myself in just this situation around level 30. It's gold, diamonds, and pixie dust all in one. Careful pulls and lulls where you can lead to a plentiful supply of bone chips to sell and cash loot. A first draft at a 1-50 solo guide for clerics based on EQ classic and the Kunark expansion. At the very least I would have to root, back off, heal myself, and dive back in. I never paid attention to it. Must save the cleric! Also, if you're quick nuking you can break and take the lookout room to the right with some effort. Venturing up another flight of stairs is a bit daunting but with a successful lull there's single pulls to be had there too - just use your noggin, don't pull anything too difficult. Also in North Ro there is one with a selection of skeletons. It really isn't close. Still there are times when it's not enough. Since it first came to market, the price has dropped to half what it once was. http://wiki.project1999.com/index.php?title=Cleric_Guide_to_Self_Defense&oldid=298814. [*]Dark elf Innoruuk clerics cannot get a key for Paineel - seems ridiculous! Kunark gets a bit stale after Lake of Ill Omen as the focus turns to living mobs in places like Overthere, Frontier Mountains, Nurga/Droga. SOME FUN IN THE HOLE WITH CIPHERDEC SHIXXP99 -- Watch live at https://www.twitch.tv/nonnel03. Think about it, the spell is a buff. A High Elf Cleric expecting to wear plate mail has a starting Str of 60! For every two points my defense rose, my AC magically climbed by three points. If they stop to cast, either stun them and run around the corner towards the stairs or just take a hit, but try not to fight in the hag room itself unless you're confident it's clear. Welcome to our Plat guide for Classic Everquest. [*]Erudites starting in Paineel can nuke the undead Paineel guards in their respective areas. Lake of Ill Omen: A bit slower, but you'll find a scattering of undead mobs near the windmill. AC is avoidance and mitigation, you get hit less often and when you do get hit you take less damage. I'm a tough guy. All too often in my groups everyone panics when I, as the cleric, draw aggro. If you're gonna be a Gnome, be the best Gnome you can be. If you see your role as a life completely devoid of barrel-rolls, so be it. Probably effective, but cheesy as hell as well as boring. It's also arguably the worst levels to do - clerics don't melee well, and frustration with slow levelling can creep in! It covers heals, cures, roots, and resurrection spells. Divine Aura and Divine Barrier were originally designed to buy time. :). When playing my cleric, it takes a while for me to get the group to realize it's OK. Upper Guk: If you know where to find the saltwater crocodiles in Upper Guk, head there. Dark elves may want to bind in Grobb :). Cleric-Lives in a group. Cleric Epic, How much can you Solo? It didn't take long for guilds to realize that, like any rooted mob, it would attack the closest player to it. Don't pull without a full mana bar! To solo as a cleric from 1-50 is a challenge in itself, and nobody would blame anyone for deviating at any point in the guide to do some group work! Loading ... Ommog's guide to Ogre Shaman (9-14) - Duration: ... P99 solo … What you are left with are two nearly instantly casting aggro reduction spells whose only drawback is a long refresh time. These aren't too bad to nuke, root/nuke is totally doable - they don't drop gems but its a nice spot that is usually untouched by others. [*]General early levelling tips - if you're playing an alt, its worth farming/collecting orc belts/lightstones/etc relative to where you're starting - this obviously speeds up the first few levels. [*]If struggling for what to buy, http://wiki.project1999.org/Cleric#Gearing, http://wiki.project1999.com/Lake_Rathetear, http://wiki.project1999.org/Cleric#Gearing, http://wiki.project1999.com/index.php?title=Swish%27s_1-50_Cleric_SOLO_guide&oldid=263335. "Invis vs Undead (Lvl 14)" allows you to look around without too much trouble. To start viewing messages, select the forum that you want to visit from the selection below. A successful Dodge keeps you from getting hit at all. "This," I thought, "is what wearing plate mail should be like.". IT'S HITTING ME, GET IT OFF!" Clerics wear plate armor and have the strongest heals in the game, combined with a tank merc they can solo very well. Be sure to get a bind if you've run from outside GFay! You know, the one that insists on casting slow (while standing on the opposite side of the room from the tank) the minute the mob is in sight in order to get aggro for a sympathy heal to cover his constant overuse of canni? Velious Leveling Guide 15 - 25. What that means is, if you are doing it correctly, you aren't getting hit very often. The best spot by far is the undead monolith in Nektulos forest featuring 3 undead spawns that will single pull. Everquest Boxing Guides . Faydwer born clerics might choose to move to Crushbone, your standard nukes aren't fantastic but collect the belts and turn those in at Canloe Nusback in Kaladim. If the zone is quiet, pull to the fountain area and root/nuke the undead scum. It's based off my own experiences levelling up and is subject in places to some inaccuracies due to decaying memory caused by excessive drinking/monotonous grinding! Focus Effects What They Do & How Important They Are. Especially early on when heals are woefully inefficient. So leveling will be great. Unrest: Continue at the fireplace, you'll find it gets easier as you creep towards 30 to kill more and more spawns dotted around in there. Off-peak soloers will do very well particularly as the zone is popular among Iksar and other travellers. As was seen in the relatively low turnout of hybrids among the ge… Keep them memmed always. 1 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115; Miragul's Menagerie : Miragul's Menagerie: The Forgotten Wastes : Miragul's Menagerie: The Grand Library Cleric. Yeah that one. Plenty of roamers to pick from. Go to Tacar Tissleplay in Felwithe (turn right when you cross the bridge), target him and say "deliver Kelethin" and then take your letter to Jakum Webdancer in Kelethin's bard guild for a healthy reward and the ability to purchase all your level 5 spells when the time comes. Killing bears will offer the opportunity for HQ bear pelts/grizzly bear skins which are worth something to tailors - "/auction" those in EC for some cash towards your Lvl 5 spells! If there is a heal that affects a single player, a group or a raid, the cleric has it. Tank and spam Smite. If you are new to classic EQ, just try to enjoy leveling and treat it as an adventure. Old school P99 green: Part 15 - 3 way group - Upper Guk at the least. ( ish ) is n't in the game mechanics were changed. 's definitely a friendly activity if 're. The gear they need to die quickly as their nukes are painful be... Be busy again during peak hours due to its XP modifier, the spell is a buff do! Can be done just got ta be patient tough guy, if I n't. In this game and especially on this server - Human Necro -:! Four, or four nukes per mob to kill them was best by far is undead... Register before you can root and nuke some ghouls, skeletons and zombies brave enough begin... 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